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  1. #1
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    Countryside Roleplay v0.9b


    Version 0.9b
    Changelog




    Additions
    - Added "Texting" in contacts
    - Added the ability to put your phone on vibrate
    - Added text above a player's head when they are pick locking a vehicle
    - Made a /coin command that prints out Heads or Tails
    - Made it so when a player dies and recovers at a hospital, they are charged with $200 for medical bills
    - Added some easter eggs


    Changes
    - Rent system fixed
    - Engine / Hotwire system fixed
    - /repair command for Mechanics fixed
    - Lowered the interest rate of savings from 0.3% to 0.2%
    - Lowered the interest rate of loans from 1% to 0.8%
    - Changed the object ID of the weapon/ammo/drug crates to ID 2969
    - /cancelshipment empties the truck as well
    Last edited by Tom; 01-23-2019 at 02:23 PM.

  2. #2
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    Hotfix (23/01/2019)
    - Fixed the duplicate cars bug
    - Fixed the players turning into CJ bug

  3. #3
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    Because of a very threatening exploit, we were forced to use an in-development version of the script. The features have now been fully tested and here is the small changelog:

    Additions
    - Made it so that when you log off, the money for your paycheck is saved.
    - Made a /tabbed command that tells you what players are tabbed out of the game and for how long (needs fixing)
    - Added a visible timer when hotwiring a vehicle


    Changes
    - Nerfed the fishing job (You now get $2 per lb of fish)
    - When in admin jail, all of the online account's characters will be counting down jail time simultaneously


    Fixes
    - Fixed an exploit where players could duplicate items in their inventories.
    Last edited by Tom; 02-11-2019 at 12:00 PM.

  4. #4
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    Hotfix (12/02/2019)
    - Fixed the fuel saving & loading
    - Fixed random fuel being set on random vehicles at random times with random stuff, so much random
    - Fixed the /tabbed command

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